![]() Death has a knock-on effect, negatively impacting the faith of your cult. The game features rougelike elements - dying in the randomly generated dungeons of Cult of the Lamb puts you back at the start (although you do retain a percentage of materials collected), resurrected by The One Who Waits. After all, a cult leader always needs to watch their back, right? Screenshot: GamesHub / Massive Monster Near misses in battle and crises of faith regularly underscore the gameplay loop just when you feel like you’re getting into a groove, keeping you on your toes. You can adjust the difficulty at any point in the game, but the developer-recommended medium mode makes you feel like you’re just scraping by, both in regards to combat and keeping your cult happy and healthy. While the game eventually lulls you into a real sense of gothic comfort, I can say this: Cult of the Lamb is not easy. ![]() One standout side character you encounter during your crusades is Ratoo, a rat whose appearance is scored by a melancholy tune and a body-horror-esque scene, resplendent with a massive, beating heart. Supporting characters like the ex-cult leader Ratau make your progression feel more rewarding, but also serve as an interesting glance into the world you find yourself in. Even the most grotesque monsters are, in their own weird way, kind of cute at a first glance. The paper-cutout style is combined with eye-catching and colourful environments and cleverly-designed supporting characters and enemies. Visually, Cult of the Lamb boasts an unnerving world that feels familiar enough, but is also strange in an outlandish and sinister way. While your lamb doesn’t speak beyond the odd bleat during sermons and rituals, the small details like the jingling of the bell around its neck add to the off-kilter feeling of playing a sometimes-homicidal character that is, at its core, a meek and very adorable lamb. ![]() Read: Cult of the Lamb: a look behind the scenes with Melbourne’s Massive Monster The speaking ‘voices’ of the characters are carefully considered – The One Who Waits has a resonant, otherworldly echo to the unintelligible sounds it makes, while cult members speak in saccharine, high-pitched warbling tones (until they begin to turn from their faith, sewing dissent among the other followers). The cult base, for example, is brought to life by cloying marimba tunes with sinister undertones, as though dark forces lurk behind every shadow. The cute and terrifying feel of the game is aided in no small part by masterful audio design. ![]()
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